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Probably Stolen Power, Batteries and Machine Modules Guide

Power overnight machines with energy cells, install Quality and Performance modules, smelt furnace ingots and unlock Cranked to Eleven.

10/29/2026 1.0.0.2 Last updated: 10/29/2026 2 min read

How do energy cells and overnight power work?

Powered machines—including the Water Purifier, Moisture Farm, 3D Printer, Furnace, Hydroponic System, Recirculating Aquaculture System and lab equipment—process their batches while you sleep. Before ending the day, check three things on every active machine:

  1. Charged energy cell: An empty cell stalls the cycle overnight. Drag one owned battery onto another to swap them without clearing extra grid space.
  2. Input materials and recipe: Confirm the water container, printer chip or raw material is in the input slot.
  3. Unblocked output space: Leave room for the finished ingots, bottles or attachments so the cycle can complete.

If you select the Makeshift Reactor starting perk (1 point), you gain off-grid power, but neglecting its repairs leads to the Meltdown failure route in the endings guide.

How do Quality and Performance modules change output?

Machines take upgrade modules for stats such as Quality and Performance. The two stats do different jobs:

  • Water Purifier: After the 1.0.0.2 rework, Performance increases the nightly contaminant removal budget, while Quality raises the machine’s player-tested Max Purity cap—from 99% with no Quality modules to 99.9% at +100 Quality and 100% at +200 Quality. You can model both stats in the water purity calculator.
  • Furnace smelting: In the recipes table, a Metal Ingot at Fair purity (1 scrap + 1 ore) has a 50-credit base value. 2 scrap is Low purity (−15% value) and 2 ore is High purity (+25% value). Flux and Quality modules can raise that purity.

If you take the Tinkerer starting perk (1 point), you gain a 20% chance to save upgrade materials when improving equipment.

How do you unlock Industrious and Cranked to Eleven?

Two goals on the Steam achievements list cover machines and modules:

Achievement Requirement Timing and setup tip
Industrious Start a day owning 10 machines The check is when the day starts. Own all 10 when you wake, so do not sell one off before sleep
Cranked to Eleven Reach +250 machine Quality Put Quality modules on one machine until its Quality reads +250

Check your shop management routine each evening so batteries, charging equipment and modules stay on your production bench and separate from stock for sale.

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