Probably Stolen Recipes and Items: Searchable Tables
Search and sort Probably Stolen crafting recipes, machine inputs, outputs and item values, including the updated 1.0.0.2 water equipment.
Which recipe uses your materials?
Search for an output, a machine or an ingredient. Click a heading to sort; click again to reverse it. Value each is the base or example item value in credits. Customer offers also reflect trading modifiers. Quantity is the recipe’s batch output. A dash leaves the numeric cell empty.
Printer ingredients use these short names: filament is 3D Printing Filament, scrap is Scrap Metal, and common electronics is Electronic Parts (Common). The printer needs the matching recipe chip. These entries describe the unmodified recipe, so an installed module can change the practical batch.
35 of 35 rows
| Source | ||||||
|---|---|---|---|---|---|---|
| 3D Printer | Liberator pistol | 2 filament | 1 | 40 | Matching chip required | Player-tested |
| 3D Printer | Liberator pistol (double chip) | 3 filament | 2 | 40 | Matching chip required | Player-tested |
| 3D Printer | Improved Internal Springs | 2 scrap | 4 | 20 | Matching chip required | Player-tested |
| 3D Printer | Makeshift Red Dot Sight | 1 filament + 1 common electronics | 4 | 25 | Matching chip required | Player-tested |
| 3D Printer | Toy Laser Pointer | 1 filament + 1 common electronics | 4 | 18 | Matching chip required | Player-tested |
| 3D Printer | Small Plastic Bottle | 1 filament | 6 | 4 | Matching chip required | Player-tested |
| 3D Printer | Red Dot Sight | 3 scrap + 1 common electronics | 2 | 60 | Matching chip required | Player-tested |
| 3D Printer | Laser Sight | 2 scrap + 1 common electronics | 2 | 50 | Matching chip required | Player-tested |
| 3D Printer | Suppressor | 5 scrap | 2 | 55 | Matching chip required | Player-tested |
| 3D Printer | .22 Magazine | 1 filament | 2 | 15 | Matching chip required | Player-tested |
| 3D Printer | High Capacity .22 Magazine | 2 filament | 2 | 25 | Matching chip required | Player-tested |
| 3D Printer | Extended .22 Magazine | 3 filament | 2 | 35 | Matching chip required | Player-tested |
| 3D Printer | 10mm Magazine | 3 scrap | 2 | 30 | Matching chip required | Player-tested |
| 3D Printer | High Capacity 10mm Magazine | 2 scrap | 1 | 40 | Matching chip required | Player-tested |
| 3D Printer | Extended 10mm Magazine | 3 scrap | 1 | 50 | Matching chip required | Player-tested |
| Chem Finisher | Dream Dust | 2 ml Dream Cap Extract | 1 | 18 | Dry input | Player-tested |
| Chem Finisher | Nightmare Dust | 4 ml Nightmare Extract | 1 | 36 | Dry input | Player-tested |
| Chem Finisher | Caffeine Pill | 5 ml caffeine | 1 | 10 | Dry input | Player-tested |
| Chem Finisher | Zyanide Pill | 0.6 ml Zyanide | 1 | 33 | Dry input | Player-tested |
| Chem Finisher | Birth Control Pill | 0.1 ml contraceptive | 1 | 15 | Dry input | Player-tested |
| Chem Finisher | Phanta Pill | 0.5 ml Phanta | 1 | 12 | Dry input | Player-tested |
| Chem Finisher | Nomore Injector | 4 ml Nomore | 1 | — | Dry input | Player-tested |
| Hydroponic System | Nutrifruit | Nutrifruit Seed + water | 5 | 12 | Base harvest; traits affect yield | Player-tested |
| Hydroponic System | Kotton Fiber | Kotton Seed + water | 9 | 46 | Base harvest; traits affect yield | Player-tested |
| Hydroponic System | Dream Cap | Dream Cap Spores + water | 8 | 23 | Base harvest; traits affect yield | Player-tested |
| Hydroponic System | Coffee Beans | Coffee Beans + water | 8 | 28 | Base harvest; traits affect yield | Player-tested |
| Hydroponic System | Fillerweed | Fillerweed Seed + water | 4 | 11 | Base harvest; traits affect yield | Player-tested |
| Hydroponic System | Hydroreed | Hydroreed Seed + water | 0 | — | Purifies its tank water; no harvested product | Player-tested |
| Hydroponic System | Bloomberry | Bloomberry Seed + water | 8 | 14 | Base harvest; traits affect yield | Player-tested |
| Furnace | Metal Ingot | 2 scrap | 1 | — | Low purity: 15% below the 50-credit base; no flux or quality modules | Launch player guide |
| Furnace | Metal Ingot | 1 scrap + 1 ore | 1 | 50 | Fair purity: no value modifier; no flux or quality modules | Launch player guide |
| Furnace | Metal Ingot | 2 ore | 1 | — | High purity: 25% above the 50-credit base; no flux or quality modules | Launch player guide |
| Wine Bottle | Bloomberry wine | 1+ berry + 750 ml water; No yeast | 1 | — | 4 nights; drinkable grades 85–175 unaged; aging: (100 + 3 × days) × grade multiplier, rounded | Full-release reference |
| Wine Bottle | Bloomberry wine | 1+ berry + 750 ml water; Yeast | 1 | — | 2 nights; drinkable grades 85–175 unaged; aging: (100 + 3 × days) × grade multiplier, rounded | Full-release reference |
| Wine Bottle | Bloomberry wine | 1+ berry + 750 ml water; Super Yeast | 1 | — | 1 night; drinkable grades 85–175 unaged; aging: (100 + 3 × days) × grade multiplier, rounded | Full-release reference |
No matching rows. Try a different search.
Which water equipment should you compare?
The Moisture Farm at 350 and Water Filter at 25 are official 1.0.0.2 changes. Other item values below are player-tested launch figures. A shopkeeper’s offer can include markup and trading modifiers.
8 of 8 rows
| Source | |||
|---|---|---|---|
| Moisture Farm | 350 | Overnight water production | Official patch |
| Water Filter | 25 | Pitcher filtration | Official patch |
| Water Purifier | 250 | Powered water treatment | Player-tested 1.0 |
| Water Purification Tablet | 6 | Microbial and chemical treatment | Player-tested 1.0 |
| AquaScan | 200 | Liquid composition reader | Player-tested 1.0 |
| UV Lamp | 150 | Microorganism treatment | Player-tested 1.0 |
| Advanced Water Filter | 350 | Regains 50 durability daily | Player-tested 1.0 |
| HydraTech Micro Water Purifier | 325 | Portable Basewater treatment | Player-tested 1.0 |
No matching rows. Try a different search.
How should you read a recipe before investing?
Separate the recipe from the production business. Ingredients make the batch, but a machine, power, containers and space may also be needed before anything reaches the counter. Treat a recipe’s output value as a comparison point and your final accepted offer as revenue.
The Chem Finisher entries use dry chemical inputs; wet liquid is a different processing stage. Hydroponic quantities are base harvest figures and change with plant traits. Hydroreed purifies its tank water and produces no harvested item; its blank value is not a zero-credit crop. Bloomberry fruit has a base value of 14 credits, separate from the seed price.
Wine value depends on the finished grade and age. Player-tested launch Homebrew starts at 100 base credits and gains 3 base credits per day of age. The full-release grade multipliers give 85–175 credits for drinkable, unaged wine, with zero value for Undrinkable. Apply the grade multiplier after aging, round half-credit ties to the nearest even integer, then account for trading modifiers. The three fermentation variants can produce different grades. See the wine quality and aging rules.
Metal Ingots have a 50-credit base value. Low purity lowers that value by 15%, Fair leaves it unchanged, and High raises it by 25%. Customer offers also reflect trading modifiers. Flux and Quality modules can raise the purity of these recipes.
For the liquid side, use water purification and the purity calculator. For the economics, read making money. The wine guide explains its container and waiting period.
Sources
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