Probably Stolen Perks: Effects and Point-Cost Table
Search Probably Stolen starting perks by name or effect, compare point costs and weigh the business trade-offs before a run.
How do perk points work?
The starting-perk screen follows specialization selection on later runs; the first run begins without perk selection. You have three available points and four slots. A drawback can provide more points while still occupying a slot.
In this table, positive numbers cost points, negative numbers grant points, and zero is a free trade-off. Effect entries are short summaries; read the in-game tooltip before committing, especially when perks conflict.
48 of 48 rows
| Source | |||
|---|---|---|---|
| Vigilant | 2 | No overnight robberies | Launch menu |
| Diplomatic | 2 | Trade reputation +33% | Launch menu |
| Intimidating | 2 | Crime evidence −33% | Launch menu |
| Vending Machine | 2 | Overnight vending | Launch menu |
| Well Connected | 2 | All factions +15 reputation | Launch menu |
| Working Pipes | 2 | Rustwater connection | Launch menu |
| Aug Menace | 1 | Persistent Aug danger; rewards +25% | Launch menu |
| Colorful Character | 1 | Three extra perk slots | Launch menu |
| Handy | 1 | Shabby tools and toolbox | Launch menu |
| Lucky | 1 | Luck increase | Launch menu |
| Makeshift Reactor | 1 | Off-grid reactor; repairs required | Launch menu |
| Model Citizen | 1 | Security +30; reporting reward +50% | Launch menu |
| Proficient Scavenger | 1 | Two extra searches | Launch menu |
| Revolution Sympathizer | 1 | Revolution +25; more requests | Launch menu |
| Savings | 1 | Starting credits +150 | Launch menu |
| Sawyer's Crew | 1 | Exchange access; cheaper cleaning | Launch menu |
| Secret Admirer | 1 | Occasional opening gifts | Launch menu |
| Short Sleeper | 1 | Retain customers after outings | Launch menu |
| Sycophant | 1 | Upper Levels +15; reputation +25%; budgets +10% | Launch menu |
| Tapehead | 1 | All music cassettes | Launch menu |
| Tinkerer | 1 | 20% upgrade-material saving chance | Launch menu |
| Welfare Program | 1 | Commissary; wealth-based Monday stamps | Launch menu |
| Wild's Favorite | 1 | Network −10%; insurance −50% | Launch menu |
| Careful Scavenger | 0 | Two fewer searches; no search injuries | Launch menu |
| Hoarder | 0 | Three removable debris piles | Launch menu |
| Prime Real Estate | 0 | One extra customer; rent +75 | Launch menu |
| Agoraphobia | -1 | Two store nights between outings | Launch menu |
| Alcohol Addiction | -1 | Withdrawal: trading −8% | Launch menu |
| Bad Lease | -1 | Starting rent +40 | Launch menu |
| Banned from the Commissary | -1 | No Commissary or stamps | Launch menu |
| Convict | -1 | Security −30; reporting reward −25% | Launch menu |
| Degenerative Osteoarthritis | -1 | Scavenging limit declines weekly | Launch menu |
| Gambling Addiction | -1 | Automatic lottery purchases | Launch menu |
| Illiterate | -1 | Cannot read guides | Launch menu |
| Narcotic Addiction | -1 | Withdrawal: trading −8% | Launch menu |
| Nicotine Addiction | -1 | Withdrawal: trading −8% | Launch menu |
| Ascetic | -4 | Reduced inventory | 1.0 perk catalog |
| Awful Negotiator | -3 | No bargaining; trade penalty | 1.0 perk catalog |
| Blabbermouth | -2 | More evidence; reduced faction gains | 1.0 perk catalog |
| Blackmail | -2 | Weekly fee or reputation loss | 1.0 perk catalog |
| Known Snitch | -2 | No wanted customers | 1.0 perk catalog |
| Maimed | -2 | No scavenging | 1.0 perk catalog |
| Minimalist | -2 | Inventory 20×10 | 1.0 perk catalog |
| On Wild's Bad Side | -1 | Higher Network and insurance costs | 1.0 perk catalog |
| Public Enemy | -2 | Lower starting faction standing | 1.0 perk catalog |
| Sentinel Collapse Disorder | -3 | Weekly Immunivax needed | 1.0 perk catalog |
| Side Street | -1 | One fewer daily customer | 1.0 perk catalog |
| Unlucky | -1 | Luck decrease | 1.0 perk catalog |
No matching rows. Try a different search.
Which perks come from faction reputation?
Reputation effects activate during a run rather than spending starting points. Positive thresholds are benefits, negative thresholds are penalties; Honor Amongst Thieves applies at every standing. Thresholds below are player-tested launch figures. Open the panel for effects that include faction story spoilers.
Show all 47 reputation effects — faction spoilers
47 of 47 rows
| Source | ||||
|---|---|---|---|---|
| Lower Levels | Pillar of the Lower Levels | 100 | Supplier discounts | Player-tested launch |
| Lower Levels | Tight Lips | 80 | Less contraband evidence | Player-tested launch |
| Lower Levels | Word on the Street | 60 | Event tips | Launch effect / threshold |
| Lower Levels | Rare Goods | 40 | Rare-goods visitors | Launch effect / threshold |
| Lower Levels | Referral | 20 | Extra customer | Launch effect / threshold |
| Lower Levels | Poor Reviews | -20 | Fewer customers | Player-tested launch |
| Lower Levels | Mistrusted | -40 | No contraband sellers | Launch effect / threshold |
| Lower Levels | Marked | -60 | More thieves; insurance doubles | Player-tested launch |
| Lower Levels | Shunned | -80 | Suppliers unavailable | Launch effect / threshold |
| Lower Levels | Mob Justice | -100 | Lethal mob | Player-tested launch |
| Upper Levels | Rave Reviews | 100 | Larger budgets | Player-tested launch |
| Upper Levels | Household Name | 80 | Extra visitors | Player-tested launch |
| Upper Levels | Gossipmonger | 60 | Event warnings | Player-tested launch |
| Upper Levels | Upper Level Charity | 40 | Occasional donations | Launch effect / threshold |
| Upper Levels | Pourboire | 20 | Sale bonus | Launch effect / threshold |
| Upper Levels | Discerning Taste | 0 | Luxury-display visitors | Launch effect / threshold |
| Upper Levels | Tourist Trap | -40 | Fewer visitors | Player-tested launch |
| Upper Levels | Petition to Security | -60 | Faster investigations | Player-tested launch |
| Upper Levels | Hired Hitman | -100 | Lethal hit | Player-tested launch |
| Security | VIP | 100 | No inspections or thieves | Player-tested launch |
| Security | Reliable Vendor | 80 | Better stock; larger budgets | Player-tested launch |
| Security | Trusted | 60 | Lighter scrutiny | Player-tested launch |
| Security | Security Protection | 40 | Fewer thieves | Launch effect / threshold |
| Security | Security Surplus | 20 | Surplus merchant | Launch effect / threshold |
| Security | Requisition Order | 0 | Supply-buying officer | Launch effect / threshold |
| Security | Watchlist | -20 | Faster investigations | Player-tested launch |
| Security | Must Be The Wind | -40 | Alarms unanswered | Player-tested launch |
| Security | Most Wanted | -60 | Faster investigations | Player-tested launch |
| Security | No Stone Unturned | -80 | Strict inspectors | Player-tested launch |
| Security | No Quarter | -100 | Maximum prosecution | Player-tested launch |
| Security | By Any Means | -100 | Evidence-independent arrest | Player-tested launch |
| Black Market | Underground Network | 60 | Event warnings | Player-tested launch |
| Black Market | Safe Hands | 40 | Weekly thief; better stock | Launch effect / threshold |
| Black Market | Small Time Broker | 20 | More petty thieves | Launch effect / threshold |
| Black Market | Honor Amongst Thieves | — | Reputation losses multiplied | Launch effect / threshold |
| Black Market | Blacklisted | -40 | Exchange barred; costly cleaning | Player-tested launch |
| Black Market | Uninsurable | -60 | No insurance | Player-tested launch |
| Revolution | Raid Loot | 80 | Loot sellers | Player-tested launch |
| Revolution | Friend of the Revolution | 60 | Event warnings | Player-tested launch |
| Revolution | Revolution Quartermaster | 40 | Discount materials | Launch effect / threshold |
| Revolution | Revolution Marketplace Request | 20 | Faction requests | Player-tested launch |
| Revolution | Blacklisted | -40 | Fewer sympathizers | Player-tested launch |
| Revolution | Hit list | -100 | Lethal squad | Player-tested launch |
| Sector 13 Cartel | Authorized Exit | 100 | Exit processing | Player-tested launch |
| Sector 13 Cartel | Reliable Chemist | 50 | Cheaper material requests | Player-tested launch |
| Sector 13 Cartel | Increased Stipend | 25 | Reputation-scaled stipend | Player-tested launch |
| Sector 13 Cartel | Forced Retirement | -100 | Lethal hitman | Player-tested launch |
No matching rows. Try a different search.
Which benefits fit your business?
Think about the problem you want the perk to solve. Extra starting money helps an opening purchase; protection helps preserve stock; a connection helps an intended specialty. A perk that is valuable for a scavenging run may do little for a shop that never makes an after-hours trip.
Compare a loadout against the starting scenario rather than choosing several attractive effects in isolation. Each slot should support a job you actually plan to do.
Which drawbacks deserve extra care?
A small point gain can add a large obligation. Rent increases compete with early investment. Withdrawal affects trading. A reduced inventory can make a production business harder to manage. A survival requirement follows you into every busy day.
The official 1.0 preview specifically advises against Sentinel Collapse Disorder for a first run. Some challenge perks also connect to run-ending outcomes. Those details stay inside the collapsed panels of the endings guide.
For a low-friction opening, learn the beginner routine before adding several constraints. Keep the money guide nearby when comparing an immediate bonus with a recurring cost.
Sources
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