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Probably Stolen Tools & Reference Tables

Probably Stolen Perks: Effects and Point-Cost Table

Search Probably Stolen starting perks by name or effect, compare point costs and weigh the business trade-offs before a run.

10/29/2026 1.0.0.2 Last updated: 10/29/2026 2 min read

How do perk points work?

The starting-perk screen follows specialization selection on later runs; the first run begins without perk selection. You have three available points and four slots. A drawback can provide more points while still occupying a slot.

In this table, positive numbers cost points, negative numbers grant points, and zero is a free trade-off. Effect entries are short summaries; read the in-game tooltip before committing, especially when perks conflict.

48 starting perks: effects and point costs
Source
Vigilant2No overnight robberiesLaunch menu
Diplomatic2Trade reputation +33%Launch menu
Intimidating2Crime evidence −33%Launch menu
Vending Machine2Overnight vendingLaunch menu
Well Connected2All factions +15 reputationLaunch menu
Working Pipes2Rustwater connectionLaunch menu
Aug Menace1Persistent Aug danger; rewards +25%Launch menu
Colorful Character1Three extra perk slotsLaunch menu
Handy1Shabby tools and toolboxLaunch menu
Lucky1Luck increaseLaunch menu
Makeshift Reactor1Off-grid reactor; repairs requiredLaunch menu
Model Citizen1Security +30; reporting reward +50%Launch menu
Proficient Scavenger1Two extra searchesLaunch menu
Revolution Sympathizer1Revolution +25; more requestsLaunch menu
Savings1Starting credits +150Launch menu
Sawyer's Crew1Exchange access; cheaper cleaningLaunch menu
Secret Admirer1Occasional opening giftsLaunch menu
Short Sleeper1Retain customers after outingsLaunch menu
Sycophant1Upper Levels +15; reputation +25%; budgets +10%Launch menu
Tapehead1All music cassettesLaunch menu
Tinkerer120% upgrade-material saving chanceLaunch menu
Welfare Program1Commissary; wealth-based Monday stampsLaunch menu
Wild's Favorite1Network −10%; insurance −50%Launch menu
Careful Scavenger0Two fewer searches; no search injuriesLaunch menu
Hoarder0Three removable debris pilesLaunch menu
Prime Real Estate0One extra customer; rent +75Launch menu
Agoraphobia-1Two store nights between outingsLaunch menu
Alcohol Addiction-1Withdrawal: trading −8%Launch menu
Bad Lease-1Starting rent +40Launch menu
Banned from the Commissary-1No Commissary or stampsLaunch menu
Convict-1Security −30; reporting reward −25%Launch menu
Degenerative Osteoarthritis-1Scavenging limit declines weeklyLaunch menu
Gambling Addiction-1Automatic lottery purchasesLaunch menu
Illiterate-1Cannot read guidesLaunch menu
Narcotic Addiction-1Withdrawal: trading −8%Launch menu
Nicotine Addiction-1Withdrawal: trading −8%Launch menu
Ascetic-4Reduced inventory1.0 perk catalog
Awful Negotiator-3No bargaining; trade penalty1.0 perk catalog
Blabbermouth-2More evidence; reduced faction gains1.0 perk catalog
Blackmail-2Weekly fee or reputation loss1.0 perk catalog
Known Snitch-2No wanted customers1.0 perk catalog
Maimed-2No scavenging1.0 perk catalog
Minimalist-2Inventory 20×101.0 perk catalog
On Wild's Bad Side-1Higher Network and insurance costs1.0 perk catalog
Public Enemy-2Lower starting faction standing1.0 perk catalog
Sentinel Collapse Disorder-3Weekly Immunivax needed1.0 perk catalog
Side Street-1One fewer daily customer1.0 perk catalog
Unlucky-1Luck decrease1.0 perk catalog

Which perks come from faction reputation?

Reputation effects activate during a run rather than spending starting points. Positive thresholds are benefits, negative thresholds are penalties; Honor Amongst Thieves applies at every standing. Thresholds below are player-tested launch figures. Open the panel for effects that include faction story spoilers.

Show all 47 reputation effects — faction spoilers
Faction reputation effects (automatic; no point cost)
Source
Lower LevelsPillar of the Lower Levels100Supplier discountsPlayer-tested launch
Lower LevelsTight Lips80Less contraband evidencePlayer-tested launch
Lower LevelsWord on the Street60Event tipsLaunch effect / threshold
Lower LevelsRare Goods40Rare-goods visitorsLaunch effect / threshold
Lower LevelsReferral20Extra customerLaunch effect / threshold
Lower LevelsPoor Reviews-20Fewer customersPlayer-tested launch
Lower LevelsMistrusted-40No contraband sellersLaunch effect / threshold
Lower LevelsMarked-60More thieves; insurance doublesPlayer-tested launch
Lower LevelsShunned-80Suppliers unavailableLaunch effect / threshold
Lower LevelsMob Justice-100Lethal mobPlayer-tested launch
Upper LevelsRave Reviews100Larger budgetsPlayer-tested launch
Upper LevelsHousehold Name80Extra visitorsPlayer-tested launch
Upper LevelsGossipmonger60Event warningsPlayer-tested launch
Upper LevelsUpper Level Charity40Occasional donationsLaunch effect / threshold
Upper LevelsPourboire20Sale bonusLaunch effect / threshold
Upper LevelsDiscerning Taste0Luxury-display visitorsLaunch effect / threshold
Upper LevelsTourist Trap-40Fewer visitorsPlayer-tested launch
Upper LevelsPetition to Security-60Faster investigationsPlayer-tested launch
Upper LevelsHired Hitman-100Lethal hitPlayer-tested launch
SecurityVIP100No inspections or thievesPlayer-tested launch
SecurityReliable Vendor80Better stock; larger budgetsPlayer-tested launch
SecurityTrusted60Lighter scrutinyPlayer-tested launch
SecuritySecurity Protection40Fewer thievesLaunch effect / threshold
SecuritySecurity Surplus20Surplus merchantLaunch effect / threshold
SecurityRequisition Order0Supply-buying officerLaunch effect / threshold
SecurityWatchlist-20Faster investigationsPlayer-tested launch
SecurityMust Be The Wind-40Alarms unansweredPlayer-tested launch
SecurityMost Wanted-60Faster investigationsPlayer-tested launch
SecurityNo Stone Unturned-80Strict inspectorsPlayer-tested launch
SecurityNo Quarter-100Maximum prosecutionPlayer-tested launch
SecurityBy Any Means-100Evidence-independent arrestPlayer-tested launch
Black MarketUnderground Network60Event warningsPlayer-tested launch
Black MarketSafe Hands40Weekly thief; better stockLaunch effect / threshold
Black MarketSmall Time Broker20More petty thievesLaunch effect / threshold
Black MarketHonor Amongst Thieves—Reputation losses multipliedLaunch effect / threshold
Black MarketBlacklisted-40Exchange barred; costly cleaningPlayer-tested launch
Black MarketUninsurable-60No insurancePlayer-tested launch
RevolutionRaid Loot80Loot sellersPlayer-tested launch
RevolutionFriend of the Revolution60Event warningsPlayer-tested launch
RevolutionRevolution Quartermaster40Discount materialsLaunch effect / threshold
RevolutionRevolution Marketplace Request20Faction requestsPlayer-tested launch
RevolutionBlacklisted-40Fewer sympathizersPlayer-tested launch
RevolutionHit list-100Lethal squadPlayer-tested launch
Sector 13 CartelAuthorized Exit100Exit processingPlayer-tested launch
Sector 13 CartelReliable Chemist50Cheaper material requestsPlayer-tested launch
Sector 13 CartelIncreased Stipend25Reputation-scaled stipendPlayer-tested launch
Sector 13 CartelForced Retirement-100Lethal hitmanPlayer-tested launch

Which benefits fit your business?

Think about the problem you want the perk to solve. Extra starting money helps an opening purchase; protection helps preserve stock; a connection helps an intended specialty. A perk that is valuable for a scavenging run may do little for a shop that never makes an after-hours trip.

Compare a loadout against the starting scenario rather than choosing several attractive effects in isolation. Each slot should support a job you actually plan to do.

Which drawbacks deserve extra care?

A small point gain can add a large obligation. Rent increases compete with early investment. Withdrawal affects trading. A reduced inventory can make a production business harder to manage. A survival requirement follows you into every busy day.

The official 1.0 preview specifically advises against Sentinel Collapse Disorder for a first run. Some challenge perks also connect to run-ending outcomes. Those details stay inside the collapsed panels of the endings guide.

For a low-friction opening, learn the beginner routine before adding several constraints. Keep the money guide nearby when comparing an immediate bonus with a recurring cost.

Sources

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